Euchre is a fun and fast paced game
that people around the world enjoy. I learned how to play the
four-handed version over 20 years ago and have played thousands of
hands since then with family and friends.
Euchre Rules - Learn the Rules of Four-Handed
Euchre
As you learn how to play Euchre
and expand your playing group you are sure to run into many
variations and "home" rules. The guidelines on this page are simply
that, guidelines. When you learn them you will understand the
mechanics of the game and you will improve with practice. However,
always make sure everyone understands any special house rules
wherever you are playing so that everyone can have a fun game
experience.
The only thing you
need to play Euchre is a standard deck of playing cards. You don't
even need a pad and pencil to keep score, as you will see below, you
can keep score with unused cards from the deck.
From a standard deck of playing
cards, separate out all of the nines, tens, Jacks, Queens, Kings
and Aces. These make up the basic Euchre deck. Also set aside
two sixes and two fours, or the four fives. These are used to
keep score.
Choose two teams of two players
each. This can be done by mutual agreement before the game or
you can shuffle the cards and deal one card face up to each
player. The two highest cards are partners. In the event of a
tie, deal another card to each of the players who tied.
Determine who will be the first
dealer by dealing one card to each player. The highest card is
the dealer for the first round.
Partners sit opposite from each
other. So around the table would be team A player 1, team B
player 1, team A player 2 and team B player 2.
The dealer shuffles the cards
(You should have 24 cards. Remember to just use the nines
through Aces) and deals five cards to each player. The cards are
dealt two or three at a time. For example, the first player to
the left of the dealer receives two cards, the next player
receives three, the next player two, the dealer three, the first
player to the left then receives three, the next player two,
etc. Once each player has five cards, the remaining four cards
are placed face down in front of the dealer. The top card is
then turned face up so everyone may see it.
Starting with the player to the
dealers left, each player has the option to pass or "order up"
the exposed card, which is the act of making the suit of the
exposed card trump for the round. If the exposed card is made
trump, the dealer removes one card from his or her hand and
replaces it with the exposed trump. The dealer gets the
exposed card, not the person who ordered it up.
If all three other players pass,
the dealer may pick up the exposed card to make it trump or pass
by turning it over. If the dealer passes, then the first player
to his or her left has the option to name trump any suit that is
different than the previously exposed card or pass again. These
options continue around the table until someone names a trump
suit or the option gets to the dealer. If the other players all
pass a second time, the dealer may name trump or pass. In the
event of the dealer passing the second time, the cards are all
gathered and the deal passes to the dealers left and a new round
is started.
Once a trump suit is chosen, the
player to the dealers immediate left leads any one card face up
into the center of the table. This card does not have to be
trump. Play continues to the left. Each player must follow suit
if they are able. If a player does not have a card of the
lead suit, he or she may play any other card in their hand. If
the lead card was not trump and another player cannot follow
suit, he or she may place a trump card.
After each of the four players
place a card in order, the trick is awarded to the person who
placed the highest trump card (See chart below for rank of
trumps) or the person who placed the highest card of the lead
suit if there were no trumps played. In all suits with the
exception of the trump suit, the rank of cards from high to low
is Ace, King, Queen, Jack, Ten and Nine.
Remember that players are
working as teams, and each trick counts for the team, so it
doesn't matter which player on the team wins a trick.
The winner of the previous trick
leads a card for the next round. They may lead any card in their
hand.
Scoring is based on the team who
made trump on the original deal. There are five tricks in each
hand. If the team who made trump wins three or four tricks, they
are awarded one point. If they win all five tricks, they are
awarded two points. If they do not win at least three tricks,
the opposing team is awarded two points. This is referred to as
"Euchring" the team who made trump. Score is kept on the extra
cards mentioned above, usually a six and a four. One card is
placed on top of the other to display the number of points that
the team has so far. For example, if your team has four points,
the four card is placed face down on the face up six with just
four of the pips on the six showing.
Each game is played to ten. (In
the old game rules, games were played to five or seven, but
today most games are played to ten). The first team to reach ten
points wins the match.
Any player may opt to "go alone"
on any hand. If they choose to go alone, their partner does not
participate in the hand and the alone player must compete
against the other two players. The scoring is the same with the
exception that when the alone player takes all five tricks, he
or she is awarded four points instead of two.
Once a hand is completed, the
deal is passed to the immediate player to the dealers left for
the next round.
The most difficult concept for
most new euchre players to grasp is the order of the cards in
the trump suit. Whichever suit is determined as trump is
assigned seven trump cards. The six cards of the chosen suit
plus the jack of the same color suit that wasn't made trump. For
example, if Clubs is made trump, the Jack of Spades is
considered a trump for the current round. The Jacks of the trump
suit are called "Bowers". The high Jack is called the right
bower and the off Jack is called the left bower. The order from
highest to lowest is as follows, based on the trump suit listed
along the top of the table.
Hearts
Diamonds
Spades
Clubs
Highest
Jack Hearts
Jack Diamonds
Jack Spades
Jack Clubs
Second
Jack Diamonds
Jack Hearts
Jack Clubs
Jack Spades
Third
Ace Hearts
Ace Diamonds
Ace Spades
Ace Clubs
Fourth
King Hearts
King Diamonds
King Spades
King Clubs
Fifth
Queen Hearts
Queen Diamonds
Queen Spades
Queen Clubs
Sixth
Ten Hearts
Ten Diamonds
Ten Spades
Ten Clubs
Lowest
Nine Hearts
Nine Diamonds
Nine Spades
Nine Clubs
Note that the
off jack that is used as the second highest trump is no
longer considered its original suit. In our example above,
the Jack of Spades is considered a Club, not a Spade for the
round.