Every child in a family is special.
They bring joy and laughter to every parent’s world; they are the
ones who make a union in the family. Taking care of the kids is a
serious matter, and giving recognition to the parents or the
caregiver who does their best in keeping the kids well taken care is
necessary. Child care requires serious attention and deep thought,
and these kids will be the future generations in the years to come.
It is for this reason that card games can be used as an important
part of the learning process.
A playful kid is a sign of someone who is inquisitive and curious,
always asking questions and exploring the world around them, which
is a natural instinct to have. In this premise, the manufacturer of
toys should be more responsible as well as creative. As parents we
should give not just ordinary toys, but toys of learning value.
Children don’t think that they are just playing, as most of adults
brushed off things and disregard matters as “child’s play,” but to a
kid he is learning things around him, exploring in his own playful
way.
Imagine a sponge, when soaked with water it will immediately absorb
and suck up water, leaving a dry container. That’s the child’s
brain, it absorbs all that is being offered and taught to them.
Being responsible is crucial if you are teaching a child, as those
things he absorbs during his foundation period will remain until he
grows old. That’s why educators play a crucial role in developing
the child’s brain. This is critical to a society’s development, for
intellectual citizens make up an intellectual nation.
This is what a teacher in Japan has in mind when he invented the
educational playing cards called the historical playing card. The
teacher says that these playing cards were derived from the existing
popular games of Yu-gi-oh, card captor Sakura and Pokemon. It
teaches kids historical lessons while having fun. The teacher who is
a frustrated cartoonist himself draws the figures found in the
educational cards. As the method succeeds, teachers and educators of
the nearby Chiba district soon became attracted by the turn-out, and
in no time applied the same scheme into their own curriculum.
The cards are divided into two sets that contain accurate data of
Japanese history and pictures of past personalities. The game merely
rules jaunt the existing popular card games that children in Japan
play, therefore there is a high familiarity among the card players,
making the game easy and exciting. Players’ place their cards
upfront with each other, and the card with the higher scores win,
thereby forcing the winner to forfeit the loser’s card, and the
player with the most number of cards at the end of the game becomes
the overall winner.
Children enjoy the game so much that they didn’t realize they are
gradually getting familiar with those events and personalities
mentioned on the playing cards. It is only a matter of time when toy
manufacturers recognize the impact of ths method. While they may
produce the cards commercially, retaining the illustration made by
the school teacher is of great importance.
Learning while playing by far is the most effective tool in
conveying messages and educating young minds for nation building.